Results for: “Language Arts & Disciplines”
|Gayle Reaves, Editor||UNT Press|
How Detroit Was Reborn: The Inside Story of Detroit’s Historic Bankruptcy Case
Detroit Free Press
November 9, 2014
By Nathan Bomey, John Gallagher, and Mark Stryker
City rises from horrific debt to incredible hope
U.S. District Chief Judge Gerald Rosen wondered what the hell he’d gotten himself into.
Rosen was in Florida in August 2013 for a quick golf vacation but was rising before dawn each day to read Detroit’s massive plan to restructure its debt. The numbers were horrific: $18 billion in liabilities, 78,000 blighted buildings, four of every 10 dollars already devoted to debt, pensions and retiree health care.
Thousands of elderly retirees were facing deep pension cuts—their livelihoods. Detroit's world-class art museum was at risk of losing its treasured pieces in a fire sale. The city needed hundreds of millions of dollars just to begin to climb out of the hole.
Best American Newspaper Narratives, Vol. 3
Rosen, the appointed federal mediator in the city’s historic bankruptcy case, picked up his pen and doodled an idea on the cardboard back of a legal pad. He wrote “art” and drew a box around it, representing protection for the city-owned Detroit Institute of Arts and its billions of dollars in masterpieces.See All Chapters
|Brian O'Leary||Book Industry Study Group||ePub|
|Hugh McGuire||O'Reilly Media||ePub|
Brian OLeary is a publishing consultant and principal of Magellan Media Partners, an Adjunct Professor of Publishing at NYU, and has had held senior positions in the publishing industry, including Production Manager at Time Inc. and Associate Publisher at Hammond Inc. You can find Brian on Twitter at: @brianoleary.
The nature, history, and business goals of publishers vary widely, making it impossible to identify a single set of tools as preferred. Even the most limited decisions (buy this software, use these vendors) depend on a publishers existing information technology, its appetite for change, corporate approaches to purchasing, and longer-term goals with respect to output and scalability.
Still, some decision points are common to all publishers. All will need to specify one or more word-processing software packages that editors and potentially authors will be expected to use. Most, if not all, will specify a software package to handle design, although increased use of style sheets could shift certain types of publishers away from the use of intermediate design steps that involve third-party software. That said,a given publisher may not need to use all the tools that are available, just the ones that make sense in helping to manage its authoring, repository, and distribution operations.See All Chapters
|Guadalupe San Miguel Jr.||University of North Texas Press|
This brief history focused on one of the most contentious and misunderstood policies in the country: federal bilingual education. It traced and explained, in bold sketches, the rise and fall of federal bilingual education policy during the years from 1960 to 2001 and the role played by the contending groups of supporters and opponents in its development.
Three major findings were presented in this book. First, this study showed that contestation, conflict, and accommodation were integral aspects of federal bilingual education policy development. From its origins in the 1960s to the present, different groups with competing notions of ethnicity, assimilation, pedagogy, and power have contended, clashed, struggled, and negotiated with each other for hegemony in the development and implementation of bilingual education. Second, contextual forces over time, especially electoral politics and a changing political climate at the national, state, and local level, significantly shaped the contours and content of this policy. Finally, those supportive of or opposed to federal bilingual education displayed a wide array of political, educational, and social reasons for their actions.See All Chapters
|Lindsay Carleton||Marzano Research||ePub|
For upper elementary and middle school language arts, math, science, and social studies
Puzzle Stories gets its name from the overall object of the game: to create a story based on the image on a puzzle. It is best played with upper elementary or middle school students, but can be modified for lower elementary or high school students as well. In addition to increasing vocabulary, this game can be used to practice writing skills and enhance creativity. It can be played using terms from any of the four main content areas (language arts, math, science, and social studies), but is probably the most easily adapted to language arts, social studies, and science classes. Students will need to have a working understanding of the terms and phrases used.
You will be splitting the class into small groups for this game and will need as many puzzles as you have groups. For example, if your class splits evenly into five groups, you will need five puzzles. The puzzles you select should be easy to put together. They should also depict a simple scene, such as a hummingbird sucking nectar or a sailboat on the sea. The idea is simply to give students a starting place and then let them apply vocabulary terms and phrases and make use of their creativity. You also need a chalkboard or whiteboard.See All Chapters