86 Slices
Medium 9781601323170

Creating an Automated Learning Management Tool in an Engineering Course Based on Interdisciplinary Metrics

Hamid R. Arabnia Azita Bahrami, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, and Fernando G. Tinetti CSREA Press PDF

198

Int'l Conf. Frontiers in Education: CS and CE | FECS'14 |

Creating an Automated Learning Management Tool in an

Engineering Course Based on Interdisciplinary Metrics

1

Quoc-Viet Dang 1 and Daniel D. Gajski 1

Henry Samueli School of Engineering, University of California, Irvine, CA, United States

Abstract - Online courses have been debated among the UC regents, numerous college administrators, faculty, and students. On one hand, online education can reduce overhead while enrolling more students. Administration wants to enroll more students while incurring minimal overhead costs.

However, simply translating the classroom lectures and materials to an online environment does not necessarily produce equivalent student performance and satisfaction from the course compared to an in-class environment. Since there is no standard in online education, it has produced erratic results in terms of student performance and costs to students.

A change in teaching and learning methodology by both teachers and students is required to get the most from today’s technology and apply it toward improving student performance and participation. This paper presents a management tool and methodology to provide a more individualized learning experience for students in large hybrid and online courses while keeping overall costs and time commitment down as well as improve overall student performance.

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Medium 9781601323170

Collaborative Research Project for CS and Engineering Students

Hamid R. Arabnia Azita Bahrami, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, and Fernando G. Tinetti CSREA Press PDF

Int'l Conf. Frontiers in Education: CS and CE | FECS'14 |

477

Collaborative Research Project for CS and Engineering Students

Subodh Bhandari, Fang Tang, Zekeriya Aliyazicioglu, Scott Boskovich and Kevin La

California State Polytechnic University, Pomona

Pomona, CA, 91768

Email: {sbhandari|ftang|zaliyazici|sboskovich|kyla}@csupomona.edu

Abstract— This poster paper describes a multi-disciplinary and multi-year research project that involves students from

Computer Science (CS), Aerospace Engineering (ARO), Electrical and Computer Engineering (ECE) and Mechanical Engineering (ME). They work as a team on solving the research problem of collaboration between Unmanned Aerial Vehicles

(UAVs) and Unmanned Ground Vehicles (UGVs). 1

I. T HE P ROJECT

The problem that we are interested in is the collaboration between UAVs and UGVs to accomplish search and rescue tasks. Figure 1 describes one of the task scenario, where one UAV is flying in patterns to search a particular area for a potential object of interest. Once the geo-location of the target is found, it is transmitted over the network to the other two UAVs, which will fly near the target and drop water bottles to that location for rescue purposes. To make sure that multiple UAVs can fly at the same time, UAVS are programmed with the collision avoidance capabilities.

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Medium 9781601323170

An Evolving Educational Advisory Role for Computer Science

Hamid R. Arabnia Azita Bahrami, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, and Fernando G. Tinetti CSREA Press PDF

Int'l Conf. Frontiers in Education: CS and CE | FECS'14 |

297

An Evolving Educational Advisory

Role for Computer Science

Andrew J. McAllister, Genevieve Audet-Perron, Amanda Gilks,

Debbie McAnany, and Rick Wightman

Faculty of Computer Science, University of New Brunswick

P.O. Box 4400, Fredericton, New Brunswick, Canada, E3B 5A3

Abstract – Recent movements like Code.org seek to have every school-aged child taught the rudiments of computer programming. The goals of such initiatives are to recognize

Information Technology (IT) skills as a foundational science in the new digital age, and to remove barriers for entry of young people into IT professions. While these goals are important, such change brings with it new needs for collaboration between post-secondary Computer Science educators and other stakeholders, which include teachers, government departments, post-secondary departments of

Education, and industry associations. This paper provides lessons learned from experience with a variety of such interactions by members of the University of New

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Medium 9781601323170

Learner Centered Schemes in the Digital Age

Hamid R. Arabnia Azita Bahrami, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, and Fernando G. Tinetti CSREA Press PDF

458

Int'l Conf. Frontiers in Education: CS and CE | FECS'14 |

Learner Centered Schemes in the Digital Age

M. Estabrooks

Applied Science Department, Red Deer College

Red Deer, Alberta, Canada

Abstract - For many educators today, the internet represents an extremely useful means for the delivery of educational content in a timely manner with minimal cost.

Indeed, institutional officials feel that the entire curriculum and assessment may also be carried out via the internet with minimal or no human intervention.

As our experiences with digital technology evolve, some observers feel that there is a down side to extensive use of these digital devices. The author feels that digital technology often exploits various addictive tendencies of the brain and attention is diverted away from the desired task such as skill development in mathematics.

In this article, we present the results of a study involving a lecture based delivery model and another model that focuses on classroom engagement with face to face interaction and intervention techniques. This study suggests that the instructor role in the new digital age becomes more that of a coach much as in sports.

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Medium 9781601323170

Transforming Computing Education Through Integrated Learning: A 3D Programming Course For Undergraduate Students

Hamid R. Arabnia Azita Bahrami, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, and Fernando G. Tinetti CSREA Press PDF

30

Int'l Conf. Frontiers in Education: CS and CE | FECS'14 |

Transforming Computing Education Through Integrated Learning:

A 3D Programming Course For Undergraduate Students

Bowu Zhang1 , and Mira Yun2 of Mathematics and Computer Systems, Mercyhurst University, Erie, PA, USA

2 Department of Computer Science & Networking, Wentworth Institute of Technology, Boston, MA, USA

1 Department

Abstract— Computing is increasingly used in a wide variety of fields, i.e., to compose music, to analyze literature and to detect the century-old remains in archeology research.

Those interests in computing have led to a growing global trend in the college education where students and faculty are engaged in computer-based study of human-computer interaction, digitization, advanced visualization and other research techniques. This paper explores the integrated learning in computing and other non-computing disciplines by looking at an undergraduate course of 3D programming. Students in this course can experience programming through multiple lenses so that they can have a comprehensive understanding of not only programming concepts, but also the knowledge of applying the computing tools to issues in their own fields.

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