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17 Foblo

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17

Foblo

Description

This activity enables people to identify whether they have concerns about being left out of a decision-making process.

Situations

Often without saying so, people may be afraid of being left out of the process of making a crucial decision, or left out of the implementation of that decision. This activity enables people to raise those fears and discuss them before they cause withdrawal or stress. Foblo stands for “fear of being left out” (the word was created by our colleague Marianne Erdelyi).

Objectives

Y

Y

Y

To identify anyone who is facing or experiencing Foblo

To provide an opportunity to deal with Foblo in the group

To build commitment to a group solution

Trainer Guidance

This activity requires particular sensitivity on the part of the trainer. Anyone experiencing Foblo is likely to be either unaware of it or sensitive about dealing with it. Therefore, allow plenty of space and time for people to deal with this. As Foblo can uncover strong feelings, remember that it is more important to deal with the feelings than to complete the exercise.

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6 Brainstorming

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6

Brainstorming

Description

Brainstorming is a method of collecting a large number of ideas from a group of people in a short period of time.

Situations

Brainstorming is one of the most frequently used techniques in creative problem solving and can be used on its own or as part of another process (for example, see

Activity 47—Six Serving Men, Activity 16—Fishbone Diagram). It is particularly useful to inject energy and fun into a group activity and to break down the traditional barriers to creativity.

Objectives

Y

Y

To generate a maximum number of ideas on a given topic

To inject energy and fun into a group’s efforts

Trainer Guidance

Brainstorming is one of the most used and misused creative-thinking techniques. It is designed to be enjoyable and free-wheeling, but it should use an established form to ensure that it is successful. There are a set of rules for the participants to follow, and a clearly designed procedure for the whole activity.

The rules are designed to aid the creative-thinking process, and overcome some of the blocks to developing new ideas that are inherent in everyone. By suspending judgment and criticism, these barriers can be overcome, and the creative potential of the group released. The rules are as follows:

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50 Wildest Ideas

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50Wildest Ideas
Description: This activity encourages a group to consider the wildest ideas to solve a particular problem, and then use them as springboards to develop possible solutions.SituationsThis activity is a particularly useful tool in discouraging a group from considering only conventional and obvious solutions to a particular problem. It is also a good warm-up activity to a solution-finding session or other activity where free association or creative thought is required.

Objectives: To develop possible solutions for a specific problemTo encourage creative thinkingTrainer GuidanceOften, groups and individuals follow conventional and traditional ideas when developing possible solutions to a problem. This activity helps them break out of this“rutted thinking” and generates an atmosphere of creativity.The ideas initially generated will probably be outrageous and impossible to implement. However, by trying to find acceptable ways of toning down the idea and making it more acceptable, the impossible can quite often be developed into a possible solution. The process of using an extreme idea as a springboard to generating other ideas is a demonstration of the possibilities of lateral thinking— using a stimulus to follow different lines of thought. See All Chapters
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12 Egg Drop

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12

Egg Drop

Description

This activity is a practical and entertaining demonstration of creative problemsolving in a group. It provides an experience dealing with problem analysis and competition among teams within a larger group.

Situations

Egg Drop provides practice in identifying, defining, or scoping a problem or opportunity, coming up with options and alternatives, choosing the best, defining action steps, allocating sub-tasks, and developing a follow-up or control procedure to achieve all of the tasks in the time available.

Objectives

Y

Y

Y

To develop skills in problem analysis and problem solving

To investigate group dynamics when working on a problem

To demonstrate the effects of competition and time limits on the problemsolving process

Trainer Guidance

Project teams are given a raw egg and identical sets of material supplies to construct a protective container to allow the egg to be dropped from a height of 16 feet. Eggs may not be altered in any way, for example by boiling or draining content, and should arrive unbroken. Each team is also asked to deliver a brief presentation of its new packaging, emphasizing its distinctive features and benefits.

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24 How? How?

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24

How? How?

Description

This activity introduces a process for identifying the necessary steps to implement a possible solution.

Situations

This activity is used when evaluating possible solutions, or determining the complete steps needed to implement a solution. The How? How? process can also be used to highlight those solutions that will provide the greatest benefit when implemented.

Objectives

Y

Y

Y

To identify all aspects of implementing a possible solution

To evaluate different solutions

To establish key steps in an implementation process

Trainer Guidance

This process is similar to the Why? Why? diagram format (see Activity 49). The potential solution is analyzed repeatedly by asking the question “How?” until a complete picture of the practical implementation of that solution is reached. This can then be evaluated against other “How? How?” diagrams for other possible solutions to determine the most appropriate for the situation. An analysis of the diagram will also highlight key implementation factors where greatest impact will be achieved.

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