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Slice ePub May 11, 2015

Medium 9781741795837


Slice ePub November 24, 2014

     Includes »


     Monumento Natural Islotes de Puñihuil



     Isla Mechuque


     Isla Quinchao


     Parque Nacional Chiloé


When the early-morning fog shrouds misty-eyed and mis-understood Chiloé, it’s immediately apparent something different this way comes. Isla Grande de Chiloé is the continent’s second-largest island and is home to a fiercely independent, seafaring people who developed culturally and historically in defiance of Santiago.

On the surface you will see changes in architecture and cuisine: tejuelas, the famous Chilote wood shingles; palafitos (houses mounted on stilts along the water’s edge); more than 150 iconic wooden churches (14 of which are Unesco World Heritage sites); and the renowned meat, potato and seafood stew, curanto. A closer look reveals a rich spiritual culture that is based on a distinctive mythology of witchcraft, ghost ships and forest gnomes.

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Medium 9781601322555

The Transformation of Web Pages towards a Consistent Layout to Gauge the Change in User Performance

Slice PDF October 23, 2014

Int'l Conf. Modeling, Sim. and Vis. Methods | MSV'13 |


The Transformation of Web Pages towards a

Consistent Layout to Gauge the Change in User


Gautham Krishna Mamidi and Ratvinder Singh Grewal

Department of Mathematics and Computer Science, Laurentian University, Sudbury, ON Canada

Abstract - Websites are increasingly becoming the first source of information. There are many different categories of websites: News, Shopping, Information, and Entertainment. These different categories of websites in turn have different designs and layouts.

The design and layout of these websites is not always consistent, which can lead to poor user performance, confusion, and complete rejection of the website by users. This research investigates the design of websites and the differences in design across the different categories of websites. In an attempt to improve user performance the introduction of consistency across websites was investigated. A program was written to convert particular websites so that they followed a consistent layout. This conversion was done in real time. In a consistent layout web page links are placed in a consistent manner, i.e. in a similar place on each and every

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Medium 9781783103980

Major Artists

Source: Symbolism
Slice ePub March 06, 2015




Born in Lyon, Pierre Cécile Puvis de Chavannes took up painting rather late in life, at the age of thirty-five. As a member of a distinguished family (his father was a member of the French corps of engineers called Ponts et Chaussées), he studied literature and mathematics before entering the Ecole Polytechnique in Paris with the intention of pursuing a career in his father’s footsteps.

Puvis was apparently standing before the still-blank walls of his father’s house when he experienced an artistic awakening and discovered he had a remarkable talent for wall decoration.

Henceforth determined to devote himself to painting, he studied with Eugène Delacroix and Thomas Couture. An enlargement of one of his drawings appeared in the Salon of 1850, but several subsequent Salons rejected him.

In 1881 Puvis completed The Poor Fisherman (Pauvre Pêcheur), one of his most remarkable canvases, remarkable as much for its composition as for its mood, so intensely melancholy as to be almost disturbing.

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Medium 9780596521066

7. Classes and Objects

Source: Learning C# 3.0
Slice ePub May 27, 2014

In Chapter3, we introduced you to the intrinsic types built into the C# language. Those simple types allow you to hold and manipulate numeric values and strings. The true power of C#, however, lies in its capacity to let the programmer define new types to suit particular problems. That ability to create new types is what characterizes an object-oriented language. You specify new types in C# by declaring and defining classes.

Particular instances of a class are called objects. The difference between a class and an object is the same as the difference between the concept of a Dog and the particular dog who is sitting at your feet as you read this. You can't play fetch with the definition of a Dog, only with an instance.

A Dog class describes what dogs are like; they have weight, height, eye color, hair color, disposition, and so forth. They also have actions they can take, such as eat, walk, bark, and sleep. A particular dog (such as Jesse's dog, Milo) will have a specific weight (62 pounds), height (22 inches), eye color (black), hair color (yellow), disposition (angelic), and so forth. He is capable of all the actionsmethods, in programming parlanceof any dog (though if you knew him, you might imagine that eating is the only method he implements).

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