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Medium 9780596008765

2. Basic Explorer Coping Skills

David A. Karp O'Reilly Media ePub

The part of Windows XP with which we interact most frequently is Windows Explorer, commonly referred to simply as "Explorer." The Explorer application (Explorer.exe) is known as the shell, since it's the pretty face that is used to conceal what lies under the hood of the operating system. Although Explorer is really only an application like any other, it is responsible for the desktop, the Start Menu, Recycle Bin, Control Panel, folder windows, and a million other things.

Given the amount of time you probably spend starting programs, copying files and folders, and looking for documents not to mention actually writing all those documents it makes sense to invest a little time to find better ways to accomplish these tasks. By following some of the solutions in this book, you can make your experience with Windows a lot more pleasurable, reducing stress and your recurring urges to toss your computer out a window seven stories off the ground.

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Medium 9781449330293

1. How the Mac Is Different

David Pogue O'Reilly Media ePub
Medium 9781588438195

The East Coast

Barbara Rogers Hunter Publishing ePub
Medium 9781847770837

wanted to alleviate suffering

Toon Tellegen Carcanet Press Ltd. PDF
Medium 9781491920800

12. Artificial Intelligence and Behavior

Jonathon Manning O'Reilly Media ePub

Games are often at their best when they’re a challenge to the player. There are a number of ways to make your game challenging, including creating complex puzzles; however, one of the most satisfying challenges that a player can enjoy is defeating something that’s trying to outthink or outmaneuver her.

In this chapter, you’ll learn how to create movement behavior, how to pursue and flee from targets, how to find the shortest path between two locations, and how to design an AI system that thinks ahead.

You have a collection of CGPoint values, and you want to be able to use the +, -, * and / operators with them. You also want to treat CGPoints like vectors, and get information like their length or a normalized version of that vector.

Use Swift’s operator overloading feature to add support for working with two CGPoints, and for working with a CGPoint and a scalar (like a CGFloat):

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