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|Georgia Kemp Caraway||University of North Texas Press|
|Hamid R. Arabnia, Azita Bahrami, Victor A. Clincy, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, Fernando G. Tinetti||CSREA Press|
Int'l Conf. Frontiers in Education: CS and CE | FECS'13 |
Implementing Strategies To Improve A Video Game Programming Course
Antonio Javier Cavazos Mejorado
ITESM – Monterrey Campus, México
This paper shows the interest on the students to develop videogames in object-oriented programming and the way they were motivated.
The results were obtained through the use of strategies developed during different semesters in a videogame class.
The improvements made to have a better course evaluation indicator during five years.
This specific course is a project to develop a computer application using different concepts in mathematics, programming and physics of the three previous semesters in which the subject is taught.
This is a difficult course because the students must integrate their previous knowledge and they require individual and team preparation and several tools to collaborate effectively.
The purpose of this paper is to show how the students can be motivated to program when the project is a videogame and others recognize their work out of the classroom.See All
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