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Medium 9781449320935

B. Source Code for the files scpp_assert.hpp and scpp_assert.cpp

Vladimir Kushnir O'Reilly Media ePub
Medium 9781847770523

Casa Natal de Borges

Clive Wilmer Carcanet Press Ltd. PDF
Medium 9781847770684

Poem about the Breakdown of a Breakdown

Elizabeth Jennings Carcanet Press Ltd. PDF
Medium 9781574414516

Hooked Rugs

Georgia Kemp Caraway University of North Texas Press PDF
Medium 9781601322432

Implementing Strategies To Improve A Video Game Programming Course

Hamid R. Arabnia, Azita Bahrami, Victor A. Clincy, Leonidas Deligiannidis, George Jandieri, Ashu M. G. Solo, Fernando G. Tinetti CSREA Press PDF

Int'l Conf. Frontiers in Education: CS and CE | FECS'13 |


Implementing Strategies To Improve A Video Game Programming Course

Antonio Javier Cavazos Mejorado

ITESM – Monterrey Campus, México


This paper shows the interest on the students to develop videogames in object-oriented programming and the way they were motivated.

The results were obtained through the use of strategies developed during different semesters in a videogame class.

The improvements made to have a better course evaluation indicator during five years.

This specific course is a project to develop a computer application using different concepts in mathematics, programming and physics of the three previous semesters in which the subject is taught.

This is a difficult course because the students must integrate their previous knowledge and they require individual and team preparation and several tools to collaborate effectively.

The purpose of this paper is to show how the students can be motivated to program when the project is a videogame and others recognize their work out of the classroom.

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